A collaborative augmented reality networked platform for edutainment
chapter
posted on 2023-05-22, 14:52authored byGu, YX, Li, N, Chang, L, Duh, B
This chapter presents a mobile software prototype for the educational purpose by using the Augmented Reality (AR) and data communication technology. We developed a prototype of mobile game called “AR-Sumo” that aims to offer a shared virtual space for multiple mobile users to interact simultaneously. “AR-Sumo” involves visualization of augmented physical phenomena on a fiducial marker and enables learners to view the physical effects of varying gravities and frictions in a 3D virtualspace. The software implementation is packaged as network service where it is broadcasted from an access point connecting to a designated server. With the established network connection, mobile phones users can receive services semi-ubiquitously within the range of the broadcast. This architecture resolves the issue of heterogeneity of computational capacity among different types of mobile phones. As an on-going project, future studies will focus on the usability and designs with an attempt to enhance the efficacy of the application.
History
Publication title
Recent Trends of Mobile Collaborative Augmented Reality Systems
Editors
L Alem et al
Pagination
117-126
ISBN
978-1-4419-9844-6
Department/School
School of Information and Communication Technology
Publisher
Springer
Place of publication
New York, USA
Extent
13
Rights statement
Copyright 2011 Springer Science + Business Media, LLC
Repository Status
Restricted
Socio-economic Objectives
Information systems, technologies and services not elsewhere classified