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Gaming disorder and its treatment

Version 2 2024-09-18, 23:48
Version 1 2023-05-22, 18:30
chapter
posted on 2024-09-18, 23:48 authored by MD Griffiths, DJ Kuss, HM Pontes
This chapter provides a brief overview of gaming disorder (GD) and its treatment. There are now over twenty different screens for assessing problematic gaming although relatively few have used nationally representative samples. The prevalence rates in these nationally representative studies have ranged from 1.2 percent to 8.5 percent depending upon country and screening instrument used. There have been a number of studies describing treatment of GD, although many of these tend not to distinguish between Internet Use Disorder and GD. In terms of treatment for GD, both psychological and pharmacological approaches have been adopted. More specifically, psychological treatment using a cognitive-behavioral framework (CBT) appears to be the most widely used. Furthermore, pharmacological treatment using opioid receptor antagonists, antidepressants, antipsychotics, opioid receptor antagonists, and psychostimulants has been reported in the literature. It is concluded that standardized and comprehensive methods of diagnosis are at present lacking, and that further research into GD is needed from clinical, epidemiological, cross-cultural, and neurobiological perspectives of GD.

History

Publication title

The Cambridge Handbook of Substance and Behavioral Addictions

Editors

S Sussman

Pagination

288-294

ISBN

9781108632591

Department/School

Psychology

Publisher

Cambridge University Press

Publication status

  • Published

Place of publication

United Kingdom

Extent

30

Rights statement

Copyright 2020 Cambridge University Press

Socio-economic Objectives

200401 Behaviour and health, 200409 Mental health

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