Although finger touch is widely expected as the control mechanism for touch tables, tangible object interaction is another, if rarely implemented possibility. Little empirical research exists showing uptake, user engagement, or use preferences for adult users of multi-touch tangible systems (Antle & Wise, 2013; Schneider et al., 2010) with the majority of past research for tangible objects focusing on children (Marshall et al., 2003; Price et al, 2008; Zuckerman et al., 2005). Yet it is adults, as decision makers, who are the true targets of increasingly available commercial multi-touch table applications. By observing the interaction behaviours of 20 participants, this research investigates the appeal of two distinctly different styles of tangible objects compared with their finger touch equivalents. The explorative style study measures user preferences, perceived engagement, fit for purpose, usability, and enjoyment. The aim is to determine how the inclusion of tangible object interaction as part of the interface influences user preferences compares with a touch only system. This provides valuable base information to predict potential uptake and preferences of local adult users for future tangible or hybrid tangible touch systems.
History
Publication title
Proceedings of the 26th Australian Computer-Human Interaction Conference (OzCHI 2014)
Editors
T Robertson, K O'Hara, L Loke, G Wadley, T Leong
Pagination
1-4
ISBN
978-1-4503-0653-9
Department/School
School of Information and Communication Technology
Publisher
ACM Digital Library
Place of publication
New York, USA
Event title
26th Australian Computer-Human Interaction Conference (OzCHI 2014)
Event Venue
Sydney, Australia
Date of Event (Start Date)
2014-12-02
Date of Event (End Date)
2014-12-05
Rights statement
Copyright 2014 ACM
Repository Status
Restricted
Socio-economic Objectives
Expanding knowledge in the information and computing sciences