A wearable sensor network is developed to track the human joint motion with high accuracy. One sensor unit consists of an accelerometer and a miniature linear sensor. We design one motion-based interface based on the wearable sensor network, in which users can control the virtual characters in both a video game and an online virtual environment (Second Life) by moving their wrists and knees. Based on the analysis of the situation awareness and the failure of task during the game playing, the results of the task performance on controlling the virtual characters indicated that the motion-based interface provided better control than the keyboard interface.
History
Publication title
Proceedings of 2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics
Editors
IEEE
Pagination
1707-1712
ISBN
978-1-4244-2853-3
Department/School
School of Information and Communication Technology
Publisher
IEEE
Place of publication
USA
Event title
2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics
Event Venue
Singapore
Date of Event (Start Date)
2009-07-14
Date of Event (End Date)
2009-07-17
Rights statement
Copyright 2009 IEEE
Socio-economic Objectives
Information systems, technologies and services not elsewhere classified