This paper attempts to explore students’ collaborative learning behavior patterns in different simulation systems. Two mobile CSCL learning environments (Augmented Reality simulation and Traditional simulation) for helping university students to acquire physics knowledge were designed. A total of 40 students, grouped into twenty pairs, were randomly assigned to the two learning environments for conducting an inquiry task. Their collaborative learning behaviors were recorded and analyzed by quantitative content analysis and lag sequential analysis. The results indicated that the students’ collaborative inquiry learning was supported in both environments. Particularly, the students using the AR-simulation showed a more cohesive collaborative inquiry learning behavior pattern. This study provides a new perspective for educators or system designers to deeply observe students’ learning behaviors in a CSCL environment by using sequential analysis. Moreover, the AR-simulation system might be a suitable learning environment for enhancing students’ collaborative inquiry learning. In addition, suggestions for designing a simulated learning environment are proposed.
History
Publication title
Proceedings of 2012 12th IEEE International Conference on Advanced Learning Technologies
Editors
W Hong
Pagination
53-57
ISBN
978-0-7695-4702-2
Department/School
School of Information and Communication Technology
Publisher
IEEE
Place of publication
USA
Event title
2012 12th IEEE International Conference on Advanced Learning Technologies
Event Venue
Rome, Italy
Date of Event (Start Date)
2012-07-04
Date of Event (End Date)
2012-07-06
Rights statement
Copyright 2012 IEEE
Repository Status
Restricted
Socio-economic Objectives
Information systems, technologies and services not elsewhere classified