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Co-creativity fusions in interdisciplinary augmented reality game developments

conference contribution
posted on 2023-05-23, 08:32 authored by Koh, RKC, Duh, B, Chen, C, Wong, Y
This paper recognizes and reflects upon the important cocreativity roles and intimacies that arts students may play in increasingly interdisciplinary environments where research and design potentials of evolving new media technologies are being explored. We report a real-world case study where two students played the dedicated artists’ roles of art and game design developments while working with staff researchers from technical, design and social science (education) backgrounds to develop an outdoor location-based handheld augmented reality game project. The paper relates how a clearer understanding of such didactic situations can empower and invoke co-evolutions of both art and technology.

History

Publication title

Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2012 Arts, Media, and Humanities Proceedings

Editors

J Whyte

Pagination

47-56

ISBN

978-1-4673-4665-8

Department/School

School of Information and Communication Technology

Publisher

IEEE

Place of publication

Atlanta, Georgia

Event title

IEEE International Symposium on Mixed and Augmented Reality 2012 Arts, Media, and Humanities Proceedings

Event Venue

Atlanta, Georgia

Date of Event (Start Date)

2012-11-05

Date of Event (End Date)

2012-11-08

Rights statement

Copyright 2012 IEEE

Repository Status

  • Restricted

Socio-economic Objectives

Information systems, technologies and services not elsewhere classified

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