Co-creativity fusions in interdisciplinary augmented reality game developments
conference contribution
posted on 2023-05-23, 08:32authored byKoh, RKC, Duh, B, Chen, C, Wong, Y
This paper recognizes and reflects upon the important cocreativity roles and intimacies that arts students may play in increasingly interdisciplinary environments where research and design potentials of evolving new media technologies are being explored. We report a real-world case study where two students played the dedicated artists’ roles of art and game design developments while working with staff researchers from technical, design and social science (education) backgrounds to develop an outdoor location-based handheld augmented reality game project. The paper relates how a clearer understanding of such didactic situations can empower and invoke co-evolutions of both art and technology.
History
Publication title
Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2012 Arts, Media, and Humanities Proceedings
Editors
J Whyte
Pagination
47-56
ISBN
978-1-4673-4665-8
Department/School
School of Information and Communication Technology
Publisher
IEEE
Place of publication
Atlanta, Georgia
Event title
IEEE International Symposium on Mixed and Augmented Reality 2012 Arts, Media, and Humanities Proceedings
Event Venue
Atlanta, Georgia
Date of Event (Start Date)
2012-11-05
Date of Event (End Date)
2012-11-08
Rights statement
Copyright 2012 IEEE
Repository Status
Restricted
Socio-economic Objectives
Information systems, technologies and services not elsewhere classified