Achievement Systems are inextricably tied to the largest gaming service platforms in the world currently. The current literature suggests that Achievements act as extrinsic motivators and grant players new challenges and goals in games. However, prevalent models of motivation report that extrinsic motivation undermines intrinsic interest in a task. This paper seeks to explore this problem space and offers a proposed method of measuring this phenomenon.
History
Publication title
Proceedings of CGAMES 2013 USA
Editors
Q Mehdi, A Elmaghraby, I Marshall, JW Jaromczyk, R Ragade, BG Zapirain, DJ Chang, et al
Pagination
19-22
ISBN
978-1-4799-0820-2
Department/School
School of Information and Communication Technology
Publisher
IEEE (Institution of Electrical & Electronics Engineers)
Place of publication
USA
Event title
CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Event Venue
Louisville, Kentucky USA
Date of Event (Start Date)
2013-07-30
Date of Event (End Date)
2013-08-01
Rights statement
Copyright 2013 IEEE
Repository Status
Restricted
Socio-economic Objectives
Animation, video games and computer generated imagery services