University Of Tasmania
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Game jams as an opportunity for industry development

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conference contribution
posted on 2023-05-23, 11:18 authored by Kristy de SalasKristy de Salas, Ian LewisIan Lewis, Ivan BindoffIvan Bindoff

Game jams are social events involving the integration of enthusiasts from various game making disciplines (e.g. programming, art, design) to make games under constraints, such as a short fixed time (Goddard et al 2014) and a common theme (Fowler et al 2013).

Research on game jams has suggested that they have the potential to provide an effective and focused experience and that participants gain valuable skills in prototyping and collaboration (Fowler et al 2013), exploring technology limits, experimenting with interfaces, and exploring themes (Goddard et al 2014).

This paper investigates whether game jams have an effect on the sense of community among developers in a weak and unsupported development ecosystem. Results from two local game jams suggest that they can in fact provide an opportunity for increasing awareness, familiarity, and participation amongst community members, and open up opportunities for identifying potential work partners – all essential elements in the move towards the development of a local games development industry.


Publication title

Proceedings of the 1st International Joint Conference of DiGRA and FDG (DiGRA/FDG '16)


W Huber






School of Information and Communication Technology



Place of publication

Dundee, Scotland

Event title

1st International Joint Conference of DiGRA and FDG (DiGRA/FDG '16)

Event Venue

Dundee, Scotland

Date of Event (Start Date)


Date of Event (End Date)


Rights statement

Copyright 2016 The Authors

Repository Status

  • Open

Socio-economic Objectives

Other information and communication services not elsewhere classified

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