File(s) under permanent embargo
Games in Asia Project
conference contribution
posted on 2023-05-23, 08:47 authored by Chen, VH-h, Duh, HBL, Kolko, B, Whang, LS-M, Fu, MC-HThe new technologies associated with computer games have more than an entertainment component; they also bring tremendous changes in human life at both the individual and societal level. Since Asia is the largest market for game consumption around the globe, this project seeks to understand the social, cultural, psychological, economic and educational implications of game playing in different Asian regions. Besides investigating the social impacts of gaming in respective countries, comparison among different countries is also of interest.
History
Publication title
Proceedings of CHI 2006Editors
ACMPagination
291-294ISBN
1-59593-298-4Department/School
School of Information and Communication TechnologyPublisher
ACMPlace of publication
USAEvent title
CHI 2006Event Venue
Montreal, CanadaDate of Event (Start Date)
2006-04-22Date of Event (End Date)
2006-04-27Rights statement
Copyright 2006 The Author/Owner(s)Repository Status
- Restricted