Handheld AR games - A triarchic conceptual design framework
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conference contribution
posted on 2025-01-15, 01:14authored byY-N Chang, RKC Koh, B Duh
The rapid development of handheld Augmented Reality (AR) technologies has raised profound interests in the design of handheld AR games. Studies in this area however did not draw attention explicitly on design concepts, especially in the possible exploitation of their inherent characteristics to impact game experiences. Based on literature review, this paper identifies the game elements that are designed based on, or around the definitive advantages and/or limitations of handheld AR as a form of pervasive technology that may affect game play experiences. Handheld AR game experiences are examined and can be described through a proposed triarchic interplay of coherent associations comprising of fundamental system, interaction and application levels. Future work will include intricate studies on game design for handheld AR games, so as to extend the current findings with other integrative game design and technological elements.
History
Publication title
Proceedings of IEEE International Symposium on Mixed and Augmented Reality 2011
Volume
6
Editors
L Hansen
Pagination
29-36
ISBN
978-1-4673-0059-9
Department/School
Information and Communication Technology
Publisher
IEEE
Publication status
Published
Place of publication
USA
Event title
IEEE International Symposium on Mixed and Augmented Reality 2011
Event Venue
Basel, Switzerland
Date of Event (Start Date)
2011-10-26
Date of Event (End Date)
2011-10-29
Rights statement
Copyright 2011 IEEE
Socio-economic Objectives
220499 Information systems, technologies and services not elsewhere classified