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Interactive games for home delivery of exercise and rehabilitation interventions for older adults: An Australian perspective
conference contribution
posted on 2023-05-23, 12:06 authored by Smith, ST, Marie-Louise BirdMarie-Louise Bird© 2016 The authors and IOS Press.Over the past few decades there has been a wealth of published scientific evidence for the physical, cognitive and social health-related benefits of increased physical activity, especially in older adults and people living with chronic disease. Despite the clear evidence base demonstrating the health-related benefits of physical activity, uptake and adherence is often disappointing. Therefore, methods for remote delivery of guided exercise programs are required, both to maximise the reach of physical activity promotion initiatives and programs across the older community and to minimise attrition once people begin to be physically active. One method by which we can increase understanding of the importance of, and compliance with, exercise programs involves the use of fun and engaging videogames. In the following we outline two ways in which we are using games technology in an Australian context.
History
Publication title
Studies in Health Technology and InformaticsVolume
231Editors
Maeder AJ, Ho K, Marcelo A & Warren JPagination
110-118ISSN
0926-9630Department/School
School of Health SciencesPublisher
I O S PressPlace of publication
NetherlandsEvent title
5th Global Telehealth Conference, Global Telehealth 2016Event Venue
Auckland, New ZealandDate of Event (Start Date)
2016-11-01Date of Event (End Date)
2016-11-02Rights statement
Creative Commons Attribution Non-Commercial License 4.0 (CC BY-NC 4.0)Repository Status
- Open