More principled design of pervasive computing systems
conference contribution
posted on 2023-05-23, 05:17authored byDobson, S, Nixon, Paddy
Pervasive computing systems are interactive systems in the large, whose behaviour must adapt to the user's changing tasks and environment using different interface modalities and devices. Since the system adapts to its changing environment, it is vital that there are close links between the structure of the environment and the corresponding structured behavioural changes. We conjecture that predictability in pervasive computing arises from having a close, structured and easily-grasped relationship between the context and the behavioural change that context engenders. In current systems this relationship is not explicitly articulated but instead exists implicitly in the system's reaction to events. Our aim is to capture the relationship in a way that can be used to both analyse pervasive computing systems and aid their design. Moreover, some applications will have a wide range of behaviours; others will vary less, or more subtly. The point is not so much what a system does as how what it does varies with context. In this paper we address the principles and semantics that underpin truly pervasive systems.
History
Publication title
Engineering Human Computer Interaction and Interactive Systems
Volume
Lecture Notes in Computer Science 3425
Editors
R. Bastide, P. Palanque, and J. Roth
Pagination
292-305
ISBN
978-3-540-26097-4
Publisher
Springer Verlag
Place of publication
Berlin
Event title
Joint Working Conferences EHCI-DSVIS 2004
Event Venue
Hamburg, Germany
Date of Event (Start Date)
2004-07-11
Date of Event (End Date)
2004-07-13
Rights statement
Copyright 2005 IFIP International Federation for Information Processing
Repository Status
Restricted
Socio-economic Objectives
Information systems, technologies and services not elsewhere classified