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Recreating Ancient Egyptian Culture in Second Life

Version 2 2024-09-17, 02:01
Version 1 2023-05-23, 18:03
conference contribution
posted on 2024-09-17, 02:01 authored by M Leigh, M Elwell, S Cook
We present the cases of two role playing communities in the virtual world Second Life. We examine the process of creating culture as educational recreation and discover whether the culture the communities set out to create is in fact successfully realised. Some of the difficulties encountered in the reproduction of ancient Egyptian society are examined. We discovered that although the prevalent discourse among these communities is one of desiring authenticity, there is in fact a high level of resistance, both conscious and subconscious, to establishing authenticity. © 2010 IEEE.

History

Publication title

Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference

Volume

20

Editors

Biwas, G, Carr, D, Chee, YS, Hwang, W

Pagination

114-118

ISBN

9781424464333

Department/School

School of Social Sciences

Publisher

IEEE Computer Society Conference Publishing Services

Publication status

  • Published

Place of publication

United States

Event title

International Conference on Digital Game and Intelligent Toy Enhanced Learning

Event Venue

Kaohsiung

Date of Event (Start Date)

2010-04-12

Date of Event (End Date)

2010-04-16

Socio-economic Objectives

130501 Religion and society

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