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Recreating Ancient Egyptian Culture in Second Life
Version 2 2024-09-17, 02:01Version 2 2024-09-17, 02:01
Version 1 2023-05-23, 18:03Version 1 2023-05-23, 18:03
conference contribution
posted on 2024-09-17, 02:01 authored by M Leigh, M Elwell, S CookWe present the cases of two role playing communities in the virtual world Second Life. We examine the process of creating culture as educational recreation and discover whether the culture the communities set out to create is in fact successfully realised. Some of the difficulties encountered in the reproduction of ancient Egyptian society are examined. We discovered that although the prevalent discourse among these communities is one of desiring authenticity, there is in fact a high level of resistance, both conscious and subconscious, to establishing authenticity. © 2010 IEEE.
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Publication title
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International ConferenceVolume
20Editors
Biwas, G, Carr, D, Chee, YS, Hwang, WPagination
114-118ISBN
9781424464333Department/School
School of Social SciencesPublisher
IEEE Computer Society Conference Publishing ServicesPublication status
- Published
Place of publication
United StatesEvent title
International Conference on Digital Game and Intelligent Toy Enhanced LearningEvent Venue
KaohsiungDate of Event (Start Date)
2010-04-12Date of Event (End Date)
2010-04-16Socio-economic Objectives
130501 Religion and societyUsage metrics
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