Anatomy is an essential subject for many health related courses, hence there are various tools available. In order to find out if different types of learners may have more benefits from a different mode of learning resources, a haptic system for learning anatomy was developed and three consecutive user tests were completed over 2 years. The system has been expanded according to users’ feedback at each phase in a Design Research paradigm. The Technical Acceptance Model was used to measure how well this system was accepted by current students enrolled in an institution. The technical aspects of the system are discussed in this paper.
History
Publication title
Proceedings of the 28th Australian Conference on Computer-Human Interaction (OzCHI 2016)
Editors
C Parker
Pagination
571-575
ISBN
978-1-4503-4618-4
Department/School
School of Information and Communication Technology
Publisher
Association for Computing Machinery
Place of publication
United States of America
Event title
28th Australian Conference on Computer-Human Interaction (OzCHI 2016)