intenttomove.pdf (134.05 kB)
The intent to move; generating spatial memory in Virtual Environments.
conference contributionposted on 2023-05-26, 09:55 authored by Rosebrock, U, Vamplew, P
The devices used with virtual environments for data entry aim to provide the user with a means to interact with the virtual environment in a natural, multi-modal manner. One particular issue faced by these devices is allowing to user to navigate through the virtual space in a manner similar to their real-world experience. Within the last few years a number of attempts to meet the challenge of providing this functionality have been made. These attempts have used a variety of different approaches to the problem, with significant differences in terms of the size and price of the input device, safety issues and the sense of immersion experienced by the user. \ \ The extent to which spatial memory is produced in the user has been commonly studied in real world experiences, but has rarely been investigated using different input devices within virtual environments. In this pilot study a number of device types are investigated based on different approaches to capturing the user's intent; pointing, waist tether and foot tracking. Runtime data as well as user response to questions examining spatial memory are used to make a statement about the comparative suitability of the tested devices. These result are used to motivate a proposal for a future approach for full-body-motion-capture input devices.
Department/SchoolSchool of Computing
Event title5th International Conference on Virtual Systems and Multimedia
Event VenueDundee, Scotland
Date of Event (Start Date)1999-09-01
Date of Event (End Date)1999-09-02