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Associations between alcohol consumption and spending on gambling like mechanisms in video games

journal contribution
posted on 2025-09-17, 21:58 authored by Lucy C East, James SauerJames Sauer, Emily Lowe-CalverleyEmily Lowe-Calverley, Lauren C Hall, Benjamin J Martin, Aaron DrummondAaron Drummond
Loot boxes are purchasable digital containers in video games that hold randomised rewards. Many loot boxes meet both psychological and legal criteria for gambling. Previous studies have linked risky engagement with, and increased spending on, loot boxes with both problem gambling and excessive gaming symptomatology. Given similarities between loot boxes and conventional gambling, and the well documented relationship between alcohol and gambling, this study examined whether loot box spending was associated with drinking behaviours. In a pre-registered study, participants (N = 199) from Australia, Aotearoa (New Zealand), and the United States completed an online survey assessing alcohol consumption, loot box spending behaviours, and problem gambling and gaming symptomatology. Small-to-moderate positive correlations between drinking during gaming sessions and increased risky loot box engagement and spending were observed. In contrast, measures of problematic alcohol consumption did not correlate with increased spending or risky engagement with loot boxes. Results suggest that drinking alcohol while gaming may be associated with risky engagement with, and increased spending on, loot boxes.

Funding

Understanding the effects of gambling-related mechanisms in game design on problematic video gameplay behaviours : The Royal Society of New Zealand

History

Sub-type

  • Article

Publication title

Sci Rep

Volume

15

Issue

1

Article number

32014

Pagination

8

eISSN

2045-2322

Department/School

Psychology, Australian Institute of Health Service Management (AIHSM)

Publisher

NATURE PORTFOLIO

Publication status

  • Published

Place of publication

England

Rights statement

This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made

UN Sustainable Development Goals

3 Good Health and Well Being