posted on 2023-05-20, 22:38authored byGarea, SS, Drummond, A, James SauerJames Sauer, Hall, LC, Williams, MA
Loot boxes are purchasable randomised rewards contained in some video games. Concerns have been raised that these share psychological and structural features with traditional forms of gambling, and that they may exacerbate excessive video gameplay. Here, we quantitatively summarise two specific research areas regarding loot box spending using meta-analyses. We examined the relationships between loot box spending and (1) problem gambling (15 studies), and (2) excessive gaming (7 studies). We found significant small-to-moderate positive correlations between loot box spending and gambling symptomology, r = 0.26 (r = 0.37 using Trim and Fill), and excessive gaming, r = 0.25. Our results suggest a small, but replicable and potentially clinically relevant, relationship between gambling symptomology and loot box spending that is at least as large as the relationship between excessive gaming symptoms and loot box spending. Further research should examine the potential for statistical interactions between these constructs.
Funding
The Royal Society of New Zealand
History
Publication title
International Gambling Studies
Pagination
1-20
ISSN
1445-9795
Department/School
School of Psychological Sciences
Publisher
Routledge
Place of publication
United Kingdom
Rights statement
This article has been accepted for publication in International gambling studies, published by Taylor & Francis.