Pokemon-Go-2017.pdf (182.8 kB)
Pokemon Go: ubiquitous computing delivering better health or co-incidential health benefits from technology use? A participatory observational study
journal contribution
posted on 2023-05-19, 04:11 authored by Kwang YeeKwang Yee, Ming WongMing Wong, Paul TurnerPaul TurnerStimulating sustained behavioural change through information and technology has been an aim of much health informatics research. Traditional approaches use technology to mediate communications between health professionals and patients. More recent lifestyle technologies engage the patient directly with information and advice – but what of the phenomena that is Pokémon Go – does it point to another way of achieving health benefits through fun? This paper aims to explore some of the conceptual questions for health informatics stimulated by the phenomenal popularity of Pokémon Go. The paper is grounded analysis of data generated through a preliminary participatory observational study in Australia.
History
Publication title
Studies in Health Technology and InformaticsVolume
234Pagination
389-394ISSN
0926-9630Department/School
Tasmanian School of MedicinePublisher
IOS PressPlace of publication
netherlandsRights statement
© 2017 The authors and IOS Press. Licensed under Creative Commons Attribution Non-Commercial 4.0 International (CC BY-NC 4.0). https://creativecommons.org/licenses/by-nc/4.0/Repository Status
- Open