Loot boxes are randomized virtual rewards often purchasable for real money. They have often been compared to gambling activities, and a consistent link between loot box spending and problem gambling symptomatology has been found. We reanalyzed data from 1049 participants across three countries to examine the interaction between yearly income and problem gambling symptomatology on loot box spending. Results evidenced the best model of loot box spending included the combined main effects of income and PGSI, but there was no evidence for an interaction between these factors. Follow-up analysis of the main effect of income indicated greater spending on loot boxes in higher income brackets compared to lower income brackets. Overall, problem gambling symptomatology appears more important than income, but both contribute to loot box spending.
Funding
The Royal Society of New Zealand
History
Publication title
International Gambling Studies
Pagination
1-13
ISSN
1445-9795
Department/School
School of Psychological Sciences
Publisher
Routledge
Place of publication
United Kingdom
Rights statement
This is an Accepted Manuscript of an article published by Taylor & Francis in International gambling studies on 30 January 2022, available online: http://www.tandfonline.com/10.1080/14459795.2022.2029528.