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Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction

journal contribution
posted on 2023-05-16, 23:28 authored by Thomas, NJ, Martin, F
The aim of the present study was to investigate participation habits and prevalence of addiction among Australian university and school students to video-arcade games, computer games, and the Internet. A sample of 1,326 (657 female) students from rural and urban Tasmanian schools (Grades 7-12) and 705 (509 female) university students took part in the study. Lifetime participation and the frequency and duration of time that students spent online were higher than that reported in previous research on youth. A lower percentage of students met the modified criteria for addiction to video-arcade games (4.2%), computer games (5%) and the Internet (4.6%) compared to previous studies, but the prevalence of social computer game users (55.2%) and Internet addiction (58.9%) was higher than that reported by past researchers. © The Australian Psychological Society Ltd.

History

Publication title

Australian Journal of Psychology

Volume

62

Pagination

59-66

ISSN

0004-9530

Department/School

School of Psychological Sciences

Publisher

Taylor & Francis Ltd

Place of publication

Australia

Repository Status

  • Restricted

Socio-economic Objectives

Behaviour and health

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