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Video game loot boxes are psychologically akin to gambling
Video games are increasingly exposing young players to randomized in-game reward mechanisms, purchasable for real money — so-called loot boxes. Do loot boxes constitute a form of gambling?
History
Publication title
Nature Human BehaviourPagination
530-532ISSN
2397-3374Department/School
School of Psychological SciencesPublisher
Nature Publishing GroupPlace of publication
United KingdomRights statement
Copyright © 2018, The PublisherRepository Status
- Restricted