posted on 2023-05-20, 17:04authored byDrummond, A, James SauerJames Sauer, Hall, LC, Zendle, D, Loudon, MR
Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinions often rest on whether virtual items obtained from loot boxes have real-world value. Using market data from real transactions, we show that virtual items have real-world monetary value and therefore could be regulated under existing gambling legislation.