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Why loot boxes could be regulated as gambling

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journal contribution
posted on 2023-05-20, 17:04 authored by Drummond, A, James SauerJames Sauer, Hall, LC, Zendle, D, Loudon, MR
Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinions often rest on whether virtual items obtained from loot boxes have real-world value. Using market data from real transactions, we show that virtual items have real-world monetary value and therefore could be regulated under existing gambling legislation.

History

Publication title

Nature Human Behaviour

Volume

4

Issue

10

Pagination

986-988

ISSN

2397-3374

Department/School

School of Psychological Sciences

Publisher

Nature Publishing Group

Place of publication

United Kingdom

Rights statement

Copyright 2020 The Authors

Repository Status

  • Restricted

Socio-economic Objectives

Expanding knowledge in psychology

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