''Conflicting'' motion cues to the visual and vestibular self- motion systems around 0.06 Hz evoke simulator sickness
journal contribution
posted on 2023-05-17, 23:34authored byDuh, B, Parker, DE, Philips, JO, Furness, TA
The basic question this research addressed was, how does simulator sickness vary with simulated motion frequency? Participants were 11 women and 19 men, 20 to 63 years of age. A visual self-motion frequency response curve was determined using a Chattecx posture platform with a VR4 head-mounted display (HMD) or a back-projected dome. That curve and one for vestibular self-motion specify a frequency range in which vestibular and visual motion stimuli could produce conflicting self-motion cues. Using a rotating chair and the HMD, a third experiment supported (p < .01) the hypothesis that conflicting cues at the frequency of maximum “crossover” between the curves (about 0.06 Hz) would be more likely to evoke simulator sickness than would conflicting cues at a higher frequency. Actual or potential applications of this work include a preliminary design guidance curve that indicates the frequency range of simulated motion that is likely to evoke simulator or virtual reality sickness; for simulators intended to operate in this frequency range, appropriate simulator sickness interventions should be considered during the design process.
History
Publication title
Human Factors
Volume
46
Issue
142
Pagination
142-153
ISSN
0018-7208
Department/School
School of Information and Communication Technology
Publisher
Human Factors Soc
Place of publication
Box 1369, Santa Monica, USA, Ca, 90406
Rights statement
Copyright 2004, Human Factors and Ergonomics Society. All rights reserved.
Repository Status
Restricted
Socio-economic Objectives
Information systems, technologies and services not elsewhere classified